Hei, I like this kind of game. At the beginning, we have to adapt to its control and weapons/spells usage. But it went really fun! Haha thanks! I made gameplay on youtube.
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This game has very quickly become one of my favorites. I would love to see a bestiary of enemies defeated or encountered possibly as a future inclusion. Absolutely wonderful game.
I'm honestly considering looking into creating a handful of mods for it I love it so much.
Likewise - I think an item(spell?) book and a bestiary would make a great addition
This has become one of my favorite roguelikes.
a great game!!
one suggestion: please add a click to move with the mouse and attacking too, with some sort of pathfinding, i prefer to play roguelikes this way
one more suggestion:
add a tooltip info when i hover the skils in the skillbar with the mouse, i always forget what things do
I'm having a blast with this so far! I'm a big RL fan, and to me this plays like a combination of Brogue and Crown Trick, and I mean that as high praise :)
This is an impresseive solo development effort. You've really got some talent. Keep it up!
Also if you could make a command to wait a turn with out moving I think that would add a nice layer of tactical play.
There's already a wait turn command. It's "W" by default but you can remap it.
Bug: The Ghost Walk boots don't work. Says move into the first unoccupied space but when you use it says target an occupied space. No matter how I try I cant seem to use them. Other than that the game is amazing, can't wait for an android version. Great job brother.
It's not a bug. If you target an unoccupied space that means the first unoccupied space is just that space, so it's equivalent to just walking one step normally. Try casting it on an object like a pot to see how it works.
Should poison stack from different abilities? It seems like the 2nd application gets ignored currently
It doesn't stack. Only the stronger poison is kept.
When using an anvil, if I select an item to enchant then change my mind and hit the cross to exit the anvil, the anvil disappears as though it were used but I lose the opportunity to enchant anything
It's not a bug. Once you've selected an item and seen the potential enchantment, you can't take back your choice anymore. You can either accept the new enchantment or keep your old enchantment. Closing to exit is equivalent to keeping your old enchantment.
This is a really sweet game! Is there any plan to add mouse support for movement and attacking as well?
Liking the game so far! The simple controls make this look like a gateway to for people to get into roguelikes. Looking forward to more updates.
I'd like to ask though, if the player can use their own custom sprites, maybe an in-game option or mod it in. If not now, then is it a feature players might see in the future?
Any plans to bring the game to Steam?
None at the moment.
Now I can turn off SEGA and put "Fatal Labyrinth" game on the shelf :)
Looks very very interesting, I think that you should create a Facebook page for the game.
Brilliant game. I'm sure this is a silly question for a primarily non-commercial indie product, but any chance for an android port? Not having a big complicated inventory, among other design decisions, makes this look like it would be very at home there.
awesome game, took a few tries to figure out the enemies and what they do. Going to attempt to beat Master now.
I think that once enemies once killed should not respawn, because this greatly limits the ability to "run away". you can't leave the room you are in, if not you get swamped by enemies that respawn in the previous rooms.
There are early times when i save the fire/explosion/poison barrels in the other rooms for just in case when i have to run back to use them, but i get swamped by respawned enemies when i backtrack too far.
This is a very fun game , I really enjoyed it ! , This video is my very first playthrough and it went to this game , I will play it again for sure ! :)
such an incredibly fun experience, I love everything about it! the art, the gameplay, the sounds! I just couldn't stop playing! I really do hope the developers keep working on this, so far I've only reach floor 7 so I don't know if there are any bosses in the game or not. If not then I'd LOVE it if they'd add in one. 5/5
Very cool game! I like it a lot so far.
Already died 5 times on normal mode, but MAN is this addicting! I love how you can use the environment and enemy AoE attacks to your advantage. Good job on this little gem :)
Wonderful game, thanks for making it!
I love it! This is the sorta' dungeon crawler experience I live for. Small but with a lot of depth and thought. Nicely done.
So I didn't expect to be this good but dank it is.
Almost all the object can be interacted with which is amazing. You can use the environmental hazards to damage the enemies or even make them hit each other. You can dodge projectiles. The skills are awesome and diverse. Basically you can play this game with any way you want. You can even just run around the dungeon avoiding the enemies until you find a way to defeat them. It has all set for a good rpg which can be played by all kinds of peoples.
This RPG is very good! This game is in my Top 5 of this week!
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Fantastic game, only gripe is breaking containers. No everything takes so long and most of the time they are hardly worth while. Mana regens way to fast, and HP doesn't regen at all. Health orbs are few and far between and when you do get them they don't even heal you for 1 attack against you. Bigger ones heal more, but are even more rare.
Post instructions for .love file, nobody knows what that is. I ultimately just ran the .exe with win and worked perfect.
Outside of those, this is a fantastic game. Will be buying it for sure.
Health totally does regenerate if you have suitable gear. Just slowly. Watch your bonuses. And a .love file is made for Love 2D. As for monster attacks sapping your health? That's kind of the point. Running away is an option, you know. If you don't let them corner you, anyway. Which they will try to do. Try playing on Easy.