Android Port Release & Version 1.05
Labyrinth of Legendary Loot » Devlog
Labyrinth of Legendary Loot is now available on Android!
Version 1.05
- Fixed anvil crash when activated after being damaged.
- Fixed colossus helm crash when hitting cauldrons.
- Fixed crash when resetting to default options while in game.
- Fixed ability mouseover description appearing on button press.
- Full mouse support! The game can now be played entirely with a mouse!
- Mouse targeting and casting.
- Right-click to cancel casting.
- Basic directional mouse movement.
- Clicking on the hero does a wait action.
- Item changes:
- Monk attack damage decreased.
Files
LabyrinthOfLegendaryLoot-win-1.05.zip 48 MB
Nov 20, 2020
LabyrinthOfLegendaryLoot-1.05.love 45 MB
Nov 20, 2020
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Labyrinth of Legendary Loot
A simple turn-based roguelike with over a hundred unique abilities and loot!
Status | Released |
Author | Dominaxis Games |
Genre | Role Playing |
Tags | Dungeon Crawler, Fantasy, Perma Death, Pixel Art, Procedural Generation, Roguelike, Singleplayer, Top-Down, Turn-based |
Languages | English |
Accessibility | Configurable controls |
More posts
- Version 1.12Aug 23, 2023
- Version 1.10Nov 30, 2022
- Version 1.08Feb 07, 2021
- Version 1.07Dec 04, 2020
- Privacy PolicyNov 21, 2020
- Version 1.04Nov 14, 2020
- Version 1.03Nov 10, 2020
- Version 1.02Nov 04, 2020
- Version 1.01Oct 25, 2020
Comments
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still nothing, not even a respond about not respawning enemies after clearing a room....
has anyone cleared Master yet?
Enemies respawn over time because otherwise people can just wait for their mana and cooldowns every time they clear the room.
Master isn't meant to be finished in a few tries even with perfect play. You need some measure of luck and find certain overpowered combinations.
Just like how in the final stage, kiting is required, kiting is a must for Master, the inability to kite backwards due to monster re-spawning in a previously cleared room prevents kiting. there is only so much klting in a single room before you get cornered.
I can't even save explosive/acid/fire barrels to use to kite backwards. Everyone is already waiting for their mana and cooldown after clearing a room before proceeding to another room, I even wait for mana and cooldown if i run into monsters in the corridors leading to a new area.
another reason to why i can't even save the health shrine to use when i need it more is because i can't backtrack to the previously cleared room due to enemies re-spawning.