Version 1.10
Labyrinth of Legendary Loot » Devlog
- Quality of Life - Player now stops movement in hallways if an enemy focuses
- Changed default controller mapping
- Behavior change - Snakes now do a normal attack instead of continuing to cast at melee range
- Fixed monk mouseover text
- Fixed game crash when using legendary heavy greaves
- Fixed shaman amulet applying stun even if you're stunning an inanimate object
- Fixed game crash when exiting
- Various balance changes
Files
LabyrinthOfLegendaryLoot-win-1.10.zip 49 MB
Nov 30, 2022
LabyrinthOfLegendaryLoot-1.10.love
Nov 30, 2022
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Labyrinth of Legendary Loot
A simple turn-based roguelike with over a hundred unique abilities and loot!
Status | Released |
Author | Dominaxis Games |
Genre | Role Playing |
Tags | Dungeon Crawler, Fantasy, Perma Death, Pixel Art, Procedural Generation, Roguelike, Singleplayer, Top-Down, Turn-based |
Languages | English |
Accessibility | Configurable controls |
More posts
- Version 1.12Aug 23, 2023
- Version 1.08Feb 07, 2021
- Version 1.07Dec 04, 2020
- Privacy PolicyNov 21, 2020
- Android Port Release & Version 1.05Nov 20, 2020
- Version 1.04Nov 14, 2020
- Version 1.03Nov 10, 2020
- Version 1.02Nov 04, 2020
- Version 1.01Oct 25, 2020
Comments
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I found a (minor) bug in this very polished game: The poison sound effect played every turn until the next floor. The culprit was the Caustic Emerald ring which (I believe) activated on an enemy that was killed the same turn. Also, I would suggest that creatures immune to enemies' poison attacks don't move to dodge them.
Edit: There are grammatical errors in the Cultist and Witch victory texts.
Somehow it is no longer possible to move with the mouse when an enemy focuses... This is quite annoying.
You have to release the mouse button and press it again to move when an enemy focuses.
The mouse button is not even held down... I tried everything, even played the previous turn with the keyboard. The mouse controls are broken while an enemy is focusing: impossible to move or attack... However, Abilities and Wait still work.
You're right. It should be fixed now in the newest version.
Excellent, it now works perfectly. Thank you!
This is one of my favorite games ever, and I'm so excited to see it's still being worked on! Out of curiosity, is there a description somewhere of these "various balance changes?"
There's a lot of minor adjustments here and there that I don't think deserves a special mention.